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Check Out FIFA 19 Pitch Notes Update - FIFA 20 Gameplay Improvements and New Features

2019-06-04 01:48:22

On May 31, EA has just released a new FIFA 19 Pitch Notes Update, in which EA discussed a variety of gameplay topics, specifically in reference to problems in FIFA 19 that will be addressed in FIFA 20. Here's a complete breakdown.

To create a better gameplay experience for players, during the development process, EA has received and deeply investigated the feedbacks from many resources, especially from the community. They are hearing from a wider perspective of players within our community and deploy patches to address s core gameplay concerns of FIFA 19.

Some of the biggest gameplay areas touched on today include: AI defending, 1v1 shooting, timed finishing, volleys, skill moves, passing and more. The following is a list of gameplay features/mechanics that will be focused on for the release of FIFA 20:

1v1 Shooting Consistency: improved accuracy, less “superhuman” goalie reactions:

 1v1 Shooting Accuracy will be improved, resulting in more shots on target and better consistency in easy situations inside the box.
 Open Goal Situations will also be addressed, and will see players being rewarded for 1v1 situations and creating greater chances of scoring “easy goals” – as pointed out in many community examples.
  Goalkeeper Reactions will also be tuned – specifically against 1v1 situations – resulting in less “superhuman” reactions, which will humanize the goalkeepers movements and result in better scoring opportunities for the attacker.
  Outside of the Foot Shot situations will be improved and should only happen for players with the Outside of the Foot trait.
  Shot Elevation/Power Tuning will allow for low powered shots to result in shots similar to
  Driven Shots, creating more consistency, and resulting in better scoring opportunities.

Timed Finishing: green timing window reduced to 2 frames for all shots, more skillful

  Green Timing Window for timed shots will be reduced (from 2-4 frames to 2 frames for all shots), which will make it harder and require more skill to perform.
  Timed Shot Accuracy will be tuned to result in slightly less precise shots, although Green Timed Shots will still be more accurate than “non-timed shots”.
Difficult 180° shots will be tuned to result in less powerful shots, even when timed perfectly.

Volley Crossing and Shooting: increased difficulty for volley crosses and volley shots

  Increased Difficulty and Error – Crosses coming from lob balls/volleys will have less accuracy and more variable results.
  2-Player Headers will have more variety as players jumping/colliding for the ball mid-air will make it more difficult for the attacker to score in such situations.
  Decreased Volley Shot Accuracy – Shots originating from a volley shot will have less accuracy and more variable results.

Chained Skill Moves: consecutive skill moves will now have increased error risk

To solve the “chaining” of skill moves that would result in an overpowered tactic that can be very hard to defend against. The team has tackled this feedback by adding error to consecutive skill moves, increasing the likelihood of the player losing control of the ball.

Set Piece Positioning: more realistic and intelligent marking/positioning interactions

Aiming at a shorter defender would be marking a taller attacker many times or that a dangerous attacker is not present in the box.?The team has been working on improving the intelligence behind these situations, which should result in more realistic marking/positioning when defending or attacking set-pieces in the future.

Manual Goalkeeper Movement: effectiveness heavily reduced

The effectiveness of manual GK movement is being heavily reduced in the future, with a slower and more realistic move speed. Players controlling the goalkeeper using right-stick manual movement?will now have to commit to a direction, enhancing the risk/reward element.

Passing: increased accuracy for easy passes, decreased accuracy for difficult passes

  Increased Error on Difficult Position Passing – 180 degrees, first-time, and pressured passes situations will now result in slower/weaker balls, making them less effective and easier to get intercepted by the opposing team.
  Increased Accuracy for passes in very easy situations; non-pressured, body-positioned, and no obstacle passes will result in an increased accuracy pass for these types of situations.
  User Controlled “Dinked” Passes will be a new option for ground and through passes. ‘Dinked’ passes are slightly elevated passes used to avoid a defender’s leg. These types of passes will no longer be contextual and will only happen if executed manually through this new mechanic.
  Driven Pass-and-Go mechanic will be enabled as another passing option, resulting in a stronger pass-and-go and more mobility/positioning while attacking. As a result of this change, the “manual passing” mechanic that was available through this button-combo (L1/LB+R1/RB+Pass) will no longer be available in the future.

Player Switching: improved situations to always get control of the desired player

Players would be locked to a loose ball and they weren't able to switch players whenever this would take place. The team is working on improving these situations, as well as adding clarity to the assisted switching mechanism, that will now show an option for automatic switching on Air Balls + Loose Balls situations.

Switching didn't always select the correct player. The team is working on improving the accuracy of switching in numerous situations, including air balls, deflections, and crosses, making the right stick switching as consistent and reactive as possible, as well as improving the intelligence between automatic switching of players closest to the ball.

We will keep FIFA 20 Updated, so stay tuned to Joymmo.com. In addition, once the game comes out, you can also buy Cheap FIFA 20 Coins here.