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For Honor rolls out new live update 2.10.0 to 2.10.3

2019-06-30 03:21:51

In its latest Warrior's Den broadcast, the For Honor team revealed new content and fixes coming to the popular online fighting game. The Warrior's Den is a weekly stream hosted by Ubisoft Montreal that covers all the latest For Honor updates, news, and community highlights.

Firstly the developer acknowledged last week's DDoS attack. As compensation, any For Honor players who have been active in the past 30 days will receive 3 consumable XP bonuses as well as 250 For Honor Steel.

The studio is also investigating questions about orders from the Hitokiri community, with some players saying they didn't receive participation rewards.

There's also a new event order which will run from June 28th to July 1st.

For Honor rolls out new live update 2.10.0 to 2.10.3

PATCH NOTES 2.10.3
[Bug Fix] Fixed an issue that caused some specific moves to not grant revenge to the opponent in situations in which it should.

[Adjustment] Colliding with another Hero or object during the Raider’s “Back Throw” will now do 5 Stamina Damage on the Throw Victim (from 20)


PATCH NOTES 2.10.2

[PC] The “Match Found” Notifications, sound, controller rumble and icon flashing, are missing when in “Full Screen” display option, please use “Borderless Window” or “Windowed” as a workaround until we fix this issue in a future update

[Adjustment] Reduced Top Heavy Attack Opener Stamina Damage to 30 (from 50)
[Adjustment] Reduced Second Top Heavy Attack in chains Stamina Damage to 35 (from 60)
[Adjustment] Reduced Top Heavy Finisher Stamina Damage to 40 (from 80)
[Adjustment] Removed Extra Stamina Cost on all Impale Hit Animations and on all Impale Exit Animations (was 25 Stamina each)
[Adjustment] Reduced Regular Zone Attack's vulnerability to Guard Break to 100ms (from 200ms)
Developer comments: This is an adjustment we are making after the Global Change to Stamina. The Lawbringer could deal too much Stamina Damage to enemies in group fights so we are adjusting it.

Raider

[Adjustment] Reduced Stunning Tap Stamina Damage to 20 (from 30)
[Adjustment] Forward Throw now deals a flat 20 Stamina Damage like other throws (Was removing 20 Stamina every 100ms)
[Adjustment] Stampede Charge now deals a flat 20 Stamina Damage like Forward Throw (Was removing 25 Stamina every 100ms)
[Adjustment] Reduced Knee Attack after Stampede charge and forward throw Stamina Damage to 30 (from 40)
Developer comments:This is an adjustment we are making after the Global Change to Stamina. The Raider could deal too much Stamina Damage to enemies in group fights so we are adjusting it.

Shaolin

[Bug Fix] Fixed an issue that allowed the Shaolin to flicker attacks during Qi Stance entry
[Bug Fix] Fixed an issue that allowed the Shaolin to exit Qi Stance when rapidly changing stances during the Qi Stance entry
PATCH NOTES 2.10.1
BUG FIXES
FIGHTERS

Hitokiri

[Bug Fix] Fixed an issue that allowed the Hitokiri "Senbonzakura" Feat to be usable multiple times if an opponent that is not locked by the Hitokiri is hit

To view the full update log, please visit the official website.